Arranged in chronological order. A look back on some of the things I've worked on while at GGG.
Unused Photogrammetry asset
First foray into shaders
Fur Tech 1.0
Procedural Tinting
Bake vs Bake, one is better than the other
Attempting to reign in non PBR materials, the on going struggle
Attempting to make nice in-game fog
in-game fog
Fog polish!
Internal Armour tinting demo
Foray into ragdolls n rigging bodies to be influenced by fields
..
Hadn't seen too many of these.
DestructionTest01
DestructionTest02
Making materials
Testing a damage example n workflow
Procedural texturing test mixed with assets configured differently
Added a little something something
Efficient loops
Ice cold
Oil test
Think I'll be returning to this at a later date..
Shout out to Dr Alex, with his help on this
Vertex Wind tests
Jelly head test